BETA SGp - Save Game Parser - extracts statistics from SGc. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. Honestly, you just need naval bombers to invade England. The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. Reply reply. Bren Mk. An updated, searchable list of HOI4 equipment names to cheat codes conversions. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. 016. Destroyer II. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. Bay's Plane and Naval Units Scale Mod. . a. Archived post. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). 11. In vanilla I usually spam out 10w infantry with support art and nothing else, they are super cheap for the. ago. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. My last heavy cost 16 production. Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. Then, I deleted the contents of the HOI4 folder and tried again. and lost the Fuso to the USN destroyer screen. Multiply this a few times et voila! Mostly empty max engine. III & ML 4. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. Without Armor, hardness is not necessary. You pair this with patrols. Heavy Battery II. -Roach destroyer spam + steal someone's else's fleet. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. SP AA and Tank Destroyers have less soft attack. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. Used for balance. A place to share content, ask questions and/or talk about the grand strategy game… Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Against the AI, no. 5, so it's not helpful in this area. If you are going to ship troops stack your subs and hope for the best. For comparison, the BC1 costs 6853. Mines. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. there is 3 important modules to a good spam destroyer design. Ardent scored one hit with her 4. Carrier Hull: 2. any tactic will defeat AI. Archived post. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. And of course the piercing. AI has no answer to sub 3 spam. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. with entire Asia lands and slots, u can. Remove armor, that lets you reduce engine. Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). And take of those mods. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. The combination of speed and visibility make your ships much more difficult to hit. arty for soft attack 21w. 50. ago. Which can be sometimes the case because of the longer range of the tactical bombers. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Which makes them much more difficult to sink. Replace some of Template 2's medium battalions with lights. Go to hoi4 r/hoi4 • by. No one should ever make destroyers - they're absolutely worthless. Build nothing but military factories and stuff for ground troops. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). S. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Their role is just to spread damage around, so that nothing gets sunk. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. Capitulate a major with a fleet. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. 5. For the record, my play style is usually just spamming naval mines because that's all I understand. Content is available under Attribution-ShareAlike 3. 3. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. 10 things I noticed/thought about HOI4. Business, Economics, and Finance. That's what I've found for a long while now. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. The carriers covered the Mariana's, PI Sea, Bismark Sea. This page was last edited on 25 December 2016, at 08:31. 251 votes, 30 comments. Strike fleets should help you achieve either one of those objectives. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. Sub detection +9. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. Toggle signature. A place to share content, ask questions and/or talk about the grand strategy game…Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. My patrols rather rapidly depleted the Japanese stock of DDs and submarines. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. I wouldn't produce more then 8 of them for the beginning of war. Keep your subs out. Destroyer spam is the old meta. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. Radar cruisers and aa capital ships are useful as well if you can afford them. As for tank I use 6tank/4mot and again, it works very well against AI. In addition I have a better template that adds AA and logistics. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. Theyre extremely niche to be frank. In SP it's usually best to build cheap destroyers with a couple torpedoes and light cruisers with maxed out light attack. 1. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. Exploring the testing I have done to establish the best ships for surface combat. I just naval bomb it out of the water without much effort. Fourth, use the Raiding Fleet designer if possible. Destroyers. ago. Your 3 naval bases ain't worth the effort to build even a destroyer. Operating in squadrons of 6 on convoy escort. 3: The 40 width Heavy Tank Destroyer. Also use some heavy cruisers built to kill screens too. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. Keep in mind that a NAV requires 30 MIC each, and a CV requires 10250 NIC ( + 32 * 100 = 3200 MIC for the Airgroup ), so each Carrier is worth in production about 450 Naval Bombers worth of total Industry! No, torpedoes are still useless, and dumb. You need to keep some destroyer and light cruiser to defend your fleet, but create a seperate flottilla with only destroyer and light cruiser. Morale an important program for improving the cooperation of human subunits. Also, investing in naval aviation might be worth it for extra anti ship. The advice given seems to be the current standard. "Forget all your naval options and spam submarines" - Sun Tzu. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. E. Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. the reason you build light cruisers as any naval power (uk. In this video I look over the potential new naval meta. Personally for me CLs are the winners of this update, in a flashback to the game’s. As 1. Put the patrol cruisers in the english channel on patrol, set them to never engage. adj. ago. Infantry can also be upgraded to the point where they can handle. Naval bombers really don't make a lot of sense in HOI4 I have to admit. Cruiser Hull: 2. This is one of the cheapest ways to build a “real” navy. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) Navy is so-so in single player. Radar cruisers and aa capital ships are useful as well if you can afford them. Think of it like a car's fuel economy. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. using fleet in being makes this combo super deadly. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. The problem with the navy in this game is, no matter how hard I am trying to build a competent navy and not just spam subs, the game punishes me with very long. Naval bombers delete the screens, subs kill the convoys and capitals. In addition I have a better template that adds AA and logistics. r/hoi4. Get your army ready and when the Japanese declare war, march northeast. If they hit 0 manpower before you you win. For naval doctrine, almost always use trade interdiction. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. r/hoi4. The engine keeps them fast. 246 22. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. 68 Badges. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. this is good but don't spam these as screens. 4. Carlcarl1984 • 2 yr. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. View community ranking In the Top 1% of largest communities on Reddit. Go to hoi4 r/hoi4 • by. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. CowboyRonin. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. subs joining also mess with the engagement ranges and lead to you. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. If you’d rather use a more effective destroyer, that’s fine - it just means either that. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. ago. The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. well the original TNO was exposed as the toxic and degenerate shithole it was and as a result lost a large amount of fans and now some people on /v/ are trying to make a better version. I like to use my subs as long range scouts. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. 369. So! (2. Ship Design. In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. The first is to give the tank high soft attack, but very low hard attack and piercing. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Torpedo Launcher II. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. You need to have air superiority (wiki says 70% but I could have sworn it’s 75%) in all the air zones in the unit’s flight path. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). Try to dominate Dutch trade. FrontierJustice- • 3 yr. destroyers also get one shot by p. Apr 28, 2021. Light Cruiser Spam. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. I've never been great at the naval side of HOI4 and haven't played a. 3 comments. 1. It does not change tanks' stats. You are not detecting subs better with tactical bombers. 5 are probably the widths you want to go for. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. - When your fleet meets and enemy fleet they begin a naval battle. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). Destroyer are great against sub, but terrible at surface warfare. The combination of speed and visibility make your ships much more difficult to hit. Good light cruisers are excellent uses of. Duplicate Template 1 and create Template 2. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. r/hoi4. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. 7 Infantry + 3 Heavy Tank Destroyer with updated Gun (+5):. New Germany Meta. Since their heavy attack is so lacking, they are better designed with the multipurpose role of attacking HC's and Screening ships. 4. Specialized destroyers and naval bombers should do the trick. Never used tank destroyers, since the AI seems to love infantry and little else. A. DDs sunk the opposing DDs too slow and gave the BBs and CVs a lot of time to do damage to your DDs. Most of the times it's just not worth it to make a good navy for sp. They are so good some games literally ban them because they are so. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. Can certainly start off the campaign with less to get the ball rolling but spam. Since AI does not do that kind of spam, there's little reason to bother: much easier to kill screens and sink all capitals with torps. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). So 11-8-2, 12-7-2, or 14-5-2. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. Never miss a thing. Suffice to say. Tank destroyers are worth it situationaly on multiplayer games only. • 1 yr. The Detroit arsenal just gives you 10% more medium tanks and that might be more important. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. With 1940s tech. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. In Europe, a heavy tank destroyer is really handy. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own. Tanicius. Hoi4 Wiki. The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. 7% damage reduction with its light guns. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Building a tank destroyer division is something that may work as well. Barbarossa and No Step Back. Subs are used to cripple your opponents sea trade and supply, especially useful against island-based countries (UK and Japan). Given this purpouse it shouldn't have engineers, recon or military. could be destroyers or light cruisers, both work in sp but mount only light attack on them. Cold War: Iron Curtain is supported and in active development. But if capitals aren't in the mix the torpedo cruisers go down hard every time. The sole purpose of this tank is to provide a piercing bonus to infantry divisions. ) Once built, the AI can't distinguish between two ships of the same type. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Spam submarines hard and do most of the fighting on ground and air. (Supp : log, art,recce,eng,maint) That's what I use. Still, cheesing the AI dumbness and stealing their fleet on. I & ML 3 inch mortar. It's a luxury problem but it can save a lot of unnecessary work, though. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. Target cost 5200-5300. The way naval hit probabilities work in hoi4, it's a reasonable concept. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. Go to hoi4 r/hoi4 • by. Front 1. But you desperately want the Armor. Unless a patch was released since then to now, then it isn't fixed. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. 5 production per day. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Except that ships don’t run out of fuel in HOI4. May 28, 2010 15. there is a lot of info left out for the sake of time. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. Also flanking and encirclement. #shorts #hoi4Spam subs A few destroyer squads and maybe a Light Cruiser or two as your flag ships until you have loads of dockyards and time. With 9 mot and 3 mot art motorised division and 14/4 marines art with deep battle doctrine and operational integrity. Interception detection). I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. Torpedoes are OP right now. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). AI has no answer to sub 3 spam. Maybe AA to help vs bombers. I'd say hoi4 community overestimates the. Content is available under Attribution-ShareAlike 3. Destroyers should be at least 4 per cruiser. Having a ton of navs basically guarantees you’ll win. Best. I am no expert at naval, but I think light cruisers are best used as anti-destroyer (spam light attack). Navy in MP is crazy fun. Edit to link to my cut/paste. 800 Tacs and 1200 CAS will literally wreck them. Maybe go for breakthrough instead. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. I stumbled into decision of which of the 2 choices I should pick as the US. Air defence. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. Mar 24, 2006 22. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. This still sucks so hard compared to submarines. First I tested out land based naval bombers vs ships. Good news: it's better at dogfighting than the 1940 heavy fighter. HoI4 DevDiary - Tank Designer. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. You then add a design company to your roster, and now your 1940 light cruiser will gain whatever buffs your company provides, however the 1940. 366K subscribers in the hoi4 community. Go to hoi4 r/hoi4 • by. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. The most one could expect is that more anti air means that a ship would take around 30 naval. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. 4 CVs + 2~4 BBs + Screen for each Battle Fleet. Put the surface fleet on strike force in the english channel. Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. Don't let your navy engage for. Why does the AI spam planes so much, i mean UK and Fra. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). Please remember this video is not the be all end all, a. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. Yeah, the Wikipedia hasn't been updated since 1. While the CA's rounds might hit harder, against a destroyer it doesn't make as much difference due to the lack of armor (particularly-given the lower differences between 6-inch and 8-inch HE shell. All 4 of these things buff the AA defense. They win a few battles but I don't seem to make progress. What holds me back there is more complicated, including a reluctance to depart from how navy SHOULD be, vs what the game favors in practice (sub or destroyer spam or massed Naval Bombers). The cruisers kill enemy screen ships. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. Destroyer are great against sub, but terrible at surface warfare. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Nobody mentioned the obvious: upgrade the ships with AA. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. 2. Twitch. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. light engine 2 :Its fast, so there is more dodge chance so the ship survives longer. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. Passive Sonar. ago. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. Swap all their car and motorized supports out for cav ones. 12mpg with 10 gallons is 120. If you want torps for some reason, make a few torp dds. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. xoldfashionedx Research Scientist • 5 yr. As you can see, the divisions cost the same. 1 piercing as well as slowing down the max speed. If air isn't an issue then it's between all main guns and dual torpedoes. g artillery, tank Destroyer, infantry, heavy tank divisions. Safer against subs only naval bombers. DD and Naval Bomber spam. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. You don’t need lots of torpedo destroyers. Tech: *Research towed artillery immediately to get the line gearing. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Submarine Spam, destroyer spam it just doesn't work. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Colosso95. The Super Heavy battleships take far too long as well. Anti-Air II. Just a word of advice: Quality over quantity always pays off in hoi4, for example you would think a 40 width infantry division with 4 artillery battalions will be twice as strong than a 20 width infantry division with 2 artillery battalions, and you would be wrong, it is something like x2,4. The doctrine.